Goose Academy · Last revision: April 28, 2026
Ethical & Responsible Design
Goose Academy is designed to be self-contained and respectful of your time, attention, and autonomy.
Privacy
Goose Academy is fully offline. Your activity stays entirely on your device.
- No analytics
- No tracking
- No crash reporting
- No data collection or transmission
- No third-party services
No Manipulation
Progress is based on clear rules and your choices — nothing else.
- No dark patterns
- No deceptive UI
- No fear-of-missing-out mechanics
- No variable reward systems
- No loot boxes
- No artificial difficulty tied to monetization
Respect for Your Time
The game is structured to be played at your own pace.
- No penalties for taking breaks
- No streaks to maintain
- No pressure to play daily
- All content remains accessible
Fair Monetization
The base game is complete and fully playable without payment. Additional content is available as a single optional purchase — no subscriptions, recurring fees, urgency pricing, or time-limited offers.
Transparent Gameplay
All game systems are transparent and based on clear rules.
There are no hidden mechanics affecting outcomes, no pay-to-win systems, and no randomized progression advantages. While game challenges include randomness to support learning, the underlying rules are consistent and visible.
Accessibility
Goose Academy is designed to be usable by players regardless of ability.
- Full VoiceOver and TalkBack support with descriptive labels on all interactive elements
- Non-color indicators accompany color-coded statuses (mastery checkmarks, key status icons) so information is never conveyed by color alone
- Color contrast meets WCAG AA standards across all text and UI elements, with AAA (7:1) achieved for accent and primary text
- Reduced motion is respected system-wide — animations are suppressed when the system preference is enabled
- Dynamic Type is supported — text scales with system font size settings
A formal accessibility audit is planned but has not yet been completed.
Safe for All Ages
Goose Academy is designed to be safe for players of all ages, including children.
- No financial pressure: the base game is complete without payment, and the optional purchase has no recurring prompts
- No time pressure in learning mode: players progress at their own pace with no countdowns or penalties
- No social features: no chat, no multiplayer, no user-generated content, no social accounts
- No external links within the game experience
- No advertising of any kind
Single-Player & Offline
Goose Academy is a single-player, fully offline game. There are no social spaces, multiplayer interactions, or community features. This means there is no exposure to social harm such as harassment, abuse, or harmful speech within the game.
Made by Humans
Goose Academy is designed and developed by people.
- Development by @pidupuis, Senior Software Engineer, Bioinformatics background
- Visual design by @annkief, Senior Graphic Designer
Generative AI is used as a code and documentation assistant throughout development, but every gameplay and design decision is made intentionally by its creators.
Research-Informed Design
Being ethical and responsible also means grounding design decisions in evidence. Goose Academy draws on cognitive science and educational research — not to replicate laboratory conditions, but to build a learning experience that is effective, transparent, and respectful of your time.
Adaptive item selection
Each item is chosen dynamically based on your recent answers. The system prioritizes:
- items you haven't mastered yet
- items you recently struggled with
- items that are often confused with others, so you can better distinguish similar content
- items that haven't been seen for a while
Level progression
Levels introduce items gradually, building on what you've already learned. Across all topics:
- new items are introduced in small groups
- previously learned items remain in the pool
- practice is naturally interleaved
Our approach
Goose Academy is research-informed, not research-prescriptive.
The design is inspired by scientific findings, but adapted for:
- short, self-paced sessions
- a fully offline experience
- clarity and usability over experimental complexity
For full methodology and references, see the Scientific References.
This game does not track you, influence you, or observe you. It simply runs on your device, on your terms.
This statement is aligned with the principles of the Code of Ethics for the Game Industry (ethicalgames.org).