Goose Academy · Last revision: April 29, 2026

Scientific References

This document summarizes the research that informs Goose Academy's design.

The goal is not to replicate academic protocols, but to translate well-established findings from cognitive science into a simple, offline, and self-paced learning experience.

Goose Academy is research-informed, not research-prescriptive.

The systems described below are inspired by scientific work, but adapted for usability, short sessions, and accessibility.

Transparency note

While the principles cited are scientifically grounded, their implementation in Goose Academy has not yet been validated through controlled empirical studies.


Part 1 — Adaptive Item Selection

During a session, Goose Academy selects items using a dynamic weighting system based on:


Research foundations

ReferencePrincipleContext
Mettler, E., et al. (2016)Adaptive sequencingPerceptual learning tasks
Kornell, N., & Bjork, R. A. (2008)Interleaving vs blockingCategory learning
Carvalho, P. F., & Goldstone, R. L. (2015)Discriminative contrastLab experiments
Settles, B., & Meeder, B. (2016)Memory modeling (HLR)Requires large datasets
Metcalfe, J. (2017)Learning from errorsReview
Pyc, M. A., & Rawson, K. A. (2009)Retrieval strengtheningVerbal materials
Roediger, H. L., & Karpicke, J. D. (2006)Testing effectProse recall
Bjork, R. A. (1994)Desirable difficultiesTheoretical framework

Formula overview

Each item is assigned a weight:

Wᵢ = Eᵢ · Mᵢ · Bᵢ · Sᵢ · Rᵢ · (1 + α Ĉᵢ) · (1 + β K̂ᵢ Rᵢ)
VariableMeaningBasis
BᵢLong-term masteryStrong evidence (spacing)
SᵢSession progressModerate evidence
RᵢRecencyStrong evidence
CᵢAccumulated confusionTheoretical support
KᵢContrast with previous itemContext-dependent
MᵢDown-weight mastered itemsHeuristic
EᵢPrevent repetitionUX constraint (avoids short-term priming that could inflate perceived mastery)

Parameters α and β

These coefficients are not empirically calibrated. They are design choices balancing confusion and contrast effects.


Design interpretation

This system combines several principles:

The result is a deterministic, on-device adaptive system requiring no external data.

Critical note

The formula itself is a design synthesis, not a validated model. Its effectiveness relative to simpler approaches (e.g. pure SRS) is currently unknown.


Part 2 — Level Design & Progression

Goose Academy's progression system is designed for usability and incremental learning.

Design principles


Design interpretation

The system balances:

It is inspired by research, not a strict reproduction.


References (with persistent identifiers)

Last verified: April 2026

  1. Bjork, R. A. (1994).
  2. Carvalho, P. F., & Goldstone, R. L. (2015). https://doi.org/10.3389/fpsyg.2015.00505
  3. Kornell, N., & Bjork, R. A. (2008). https://doi.org/10.1111/j.1467-9280.2008.02127.x
  4. Metcalfe, J. (2017). https://doi.org/10.1146/annurev-psych-010416-044022
  5. Mettler, E., et al. (2016). https://doi.org/10.1037/xge0000176
  6. Pyc, M. A., & Rawson, K. A. (2009). https://doi.org/10.1016/j.jml.2009.01.001
  7. Roediger, H. L., & Karpicke, J. D. (2006). https://doi.org/10.1111/j.1467-9280.2006.01693.x
  8. Settles, B., & Meeder, B. (2016). https://doi.org/10.18653/v1/P16-1174

Goose Academy translates cognitive science into a playful, offline learning experience. This document reflects a commitment to transparency, rigor, and humility—bridging the gap between laboratory research and real-world use.